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#Star trek klingon academy walkthrough free#
Feel free to use your tractor beam once in range to keep him in place. Defeat the remaining Romulan Warbird – he’s tough, keep your distance and try to get behind him.Then hit “I” to transport the governor back to your ship. Attack the D-7 which kidnapped the Governor until you get the notification that it’s shields are down.Wait till all repairs are made, then warp to the Epsilon system.You’ll get a distress call from the Drake, try hailing all ships, destroy the two Klingon ships.Once the Klingons are defeated, hail the Freighter Auriga, and hang around until all damage is repaired.
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The Terran Empire takes no survivors… eh, I mean the Klingons don’t surrender…
#Star trek klingon academy walkthrough full#
Rather than follow Starfleet’s orders to the letter, take the buoy a safe distance from the planet and come to a full stop.Go to yellow alert, target the probe, get within 2,000 units and then tractor beam the buoy. Capture the probe before it hits the plant.Probes are modified photon torpedoes w/out the warhead so they are taken from your Photon compliment. Non-hostile targets and non-ship targets are usually selected using keypad “/” or “*” keys. Events in this mission are not generally covered by the initial instructions, but there are clues for the proper actions to take in unexpected circumstances in the body of the briefing. Pay very close attention to this briefing.Hail Starbase (press “H” and then press “I”).Tractor the mine controller (while the controller is targeted and within 2,000 units press the “T” key.
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Target and destroy all mines once more.Starfleet will order you to go to system S1622. Using photon torpedoes on a disabled ship will probably destroy it. Note: Photons do not have a disabling mode.Switch to disabling phasers (press the “F” key) After destroying all mines, target the first mine controller.Each ship has a limited complement of photon torpedoes on board so use them sparingly. ALT will fire phasers and CTRL will fire the photon torpedoes.Note that these mines fire weapons at the ship and explode in close proximity to the ship. Target a mine (use key pad “0” or “.” to cycle through targets.After entering system go to red alert (press “a” key then “r” key).A course is automatically plotted by your navigator if it is a mission objective. Warp to system S1222 (Press W to engage warp).After selecting a ship, the cadet must:.The Miranda class is recommended as a good compromise since the majority of the cadet’s early missions will take place in that class of ship. The larger the ship the more difficult it will get. During the briefing the cadet is allowed to select which ship he will captain during the first mission.